![]() The whole ear "arm" flares out at the bottom, where it's much wider than the rest of the arm.Īlso, the ear arm doesn't usually extend all the way to the bottom rim of the helmet, as there is a rubber lining along the rim there - but every helmet is a little different. It's a pretty "organic" looking shape look at the middle panel of the first photo below and you can clearly see the letter S outlining the whole left side of the ear. the sides angle in to the flattish surface running along the top/outside of the arms. ![]() It's wider at the base of the "arm" (where it's flush with the helmet) and narrow at the top/outside. When you look at the ear from the side-view of the helmet there is a taper too. If you look at the ear "arm" from the front-view of the helmet, it tapers from thinner at the bottom, fatter in the middle, and a slight taper back to where it meets the ear piece on top. The ear "arms/wings" (whatever you call them) taper in two ways. I did not make the Pepakura files fork the helmet, just fyi. I would say that armor is 95 screen accurate in the TCW version of the clone trooper, like computers are not perfect but it's pretty closing. I posted a couple references to aid you in sculpting the ears. The files were heavily modified out the BSD Rex computer that I found online. ![]()
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